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(+1)

been playing it and i really can say is wonderful! i like how the VN starts very intriguing and interesting and despite having time to rest and breathe it keeps alway with something intriguing or interesting happening, i can't wait to see more, too i can see there is a lot of work on the sountrack and art, the only think is that with the current version  looks like i got a bug or error where music and sound arent working or reproducing, even tried to close and open the game again but instead of fix it now the whole game was stuck with only one song, it think it happened right after or when lucra entered inside the taxi and started to speak about mindalu, after that there music started to fail. still i ok with it i just commenting to try to give some feedback and wish you luck with the VN!

(+2)

i cant wait to fuck Cedrik

(+2)

Or him to fuck you?

Will Kovle continue as route as well or will the VN focus more in Brymror in the future updates?

(+1)

Of course! We're not forgetting Kovle or the rest of the cast, but we're also taking things one step at a time. The next update will focus on adding new dates for Brym and Lucra. Also, if you haven't already, you can join our Discord server where you can ask us these questions more easily!

when i try to open the game it says that its damaged and i should move it to the trash. 
(mac btw)

Yes, someone else brought this up in our Discord server and we found a solution. You need to open a terminal in the folder where the app is downloaded and write "xattr -cr ./Identity.app" (without quotes). This removes the download attributes assigned to the app launcher.

It seems to be a problem with how Godot builds for macs at least on the current stable version, although there have been similar issues in the past with macs that have been fixed with new engine versions. For more info you can look up threads about the issue such as this: https://www.reddit.com/r/godot/comments/nm5xtf/mac_export_wont_start_when_downlo...

So the thing is I have no idea about computer stuff...but I put that in the terminal and it said 'No such file: ./Identity.app'

You must first have the terminal be acting in the directory where your game is located for that command to work. You can look up tutorials on how to change directory on a mac terminal.

(+3)

ah yes brym content 

(+1)

Really enjoyed the story until the end of what was written. I am really looking forward to the complete game. Amazing work!

(+2)(-7)

oh I forgot about this game lol 

(+2)

notgonnaliesamekinda

(+11)

Hey there! The past year was overall slow for us in terms of releases, but during this time we addressed some of the biggest problems we had on the back-end by doing pre-production.

It was our own mismanagement and poor writing early on that led us to this, and we know it isn't great for keeping people interested. Our own lives also kicked in harder over the past year, and since we're entirely crowdfunded as a passion project, it has been hard to keep up a fast pace on development. Fortunately, we're faring way better right now, we have settled on a full story structure, we made many decisions about the direction we'll be taking.

We hope to have a faster cadence for pushing updates with meaningful content after this summer. We believe we have a really interesting story to tell, with plenty of psychological horror that will develop on Yarin's sense of self and the "monsters in his head" so to speak. And of course, the rest of the main cast will get to play their parts too. So lots to look forward to!

(+3)

That’s good to hear! I’ve always found the story interesting, but it was unfortunate that there wasn’t enough at the time…glad you guys are in better shape now!🐊

(+1)

the story was great just so much time had elapsed between updates that this game had left my mind , very happy to see you guys soldier on !

(+3)

I just started playing, and I must say, all the characters are great! Brym is a great character, and I just Draxima, (he's so sweet give me more of him please xD

(+1)

Man I was looking for this for so long I lost it, this was so good so hyped I got it back, following!

Will there be a romantic branch with mindalu? The character seems interesting, but he was not given much time?

(+1)

Hey! While Mindalu's past and reasoning for her actions will be given more attention across the story, she is only supposed to be the antagonist of the first chapter of the game. She's not a dateable or romantic interest to Yarin, although there is currently an explicit scene/ending you can unlock with her by making specific choices regarding your interactions with her throughout the first 4 days of the game. But she as a character is not interested in you as a romantic interest, she's more interested in using you to make up for something she lost.

(1 edit)

I understand... But will there be other branches with minor or major characters or something similar? for example, a romantic offshoot or a story about this character?

Simply... I liked this game and would like to support you, but I have money problems. 

(1 edit)

I am having problems with the hit-detection while playing the android version. For instance, i have to click / press my screen 10-15 times before the text advances, and it is really annoying.


JDS, if you ever see this comment, please look into this problem and hopefully you may be able to be fix it later on. I was pumped to play this VN but that hit-detection issue left me upset. 

Hey there! The issue has been reported previously and we are looking into ways to fix it, but it seems to depend on the device the game is played on. On our end, we can't reproduce the behavior with our devices, but it's been reported enough times to where we can tell it needs to be fixed. Hopefully we can fix it by the release of v0.3.4.

Thank you so much for your reply, i will wait for the next update then. In the meantime, i guess i'll try to play the VN like how it is because i'm loving the story so far : )


Btw, when do you think the 0.3.4 update would come ?

Around the end of the month is what we're aiming for. Also, you can try to use the auto-play feature in the meantime. In the options menu you can adjust it quite thoroughly, with words-per-minute speed and delay sliders.

(2 edits) (+2)

I may not be able support by paying but I play Identity, I've fallen in love with the art and the storyline really intrigues me. I can't wait to see what you guys do with more updates! My condolences to your team member who lost someone close to them, that's not an easy thing to go through for anyone positive thoughts, vibes and energy being sent their way. 

(+3)

I would pay for more updates but I'm broke. I really want more brymror story. Maybe some private time with him too. :3

(+1)

That's alright, we appreciate the support regardless! We've been in development hell over the past few years and are now coming out of it, so we're trying to make sure the existing content conforms to our now fleshed out storyline plans. Hoping to finish that at the end of summer, afterwards we'll start expanding the story and character arcs again. Until then you can expect lots of edits, more organized visuals and qol updates.

We'll release v0.3.3 to the public soon and we'll have a progress update ready within the next couple days, so stay tuned for more info.

(+1)

Just played the public build and damn I got real invested :O

Hope to be able to support the patreon soon!

(+1)

Hii! I have a small problem on android. The problem is about i only able to read it if the auto button is on. I can't go to the next dialogue with touching the screen. :/ It's frustrating, because i'm a bit slow reader.

By the way, i looking forward to read your vn too. ♡

(1 edit) (+2)

Hey there! For some mobile devices, the game seems to be having difficulty understanding what makes up a touch vs a drag motion. There have only been a few complaints about this issue despite the game running with these input settings for a year to date.

We will look into the matter and try to fix it as we work on refactoring the framework code, but for now our advice to people having this problem is to try to make more accurate touches, or indeed use auto play. For the latter, in the options menu you can customize the reading speed to between 100 and 400 words per minute as well as the auto play delay (seconds of waiting after a text box finished unveiling). Hopefully that should be enough to help you for the time being.

Thank you for the reply! I gonna try it out. :)

(+2)

I have the same problem in my Samsung tablet with Android 9.

I use to be able to continue reading with a fast double touch. If not I have to type several times to continue. I think all button work fine.

It is weird because that worked fine in the older version 3.01. 

(+6)

I'm not gonna lie... I'm waiting for more brymror stuffs. I always checks the update to see if brymror have some more content. XD

i have a small problem with the game not goin fullscreen for me. any way to fix this?

(1 edit)

If you press F or F11, it should go fullscreen. It's marked in the controls layout. You can also find that option in the options menu under Display.

(+5)

Oh man i love Brymror sooooooooo much, i need more of him so bad >∆<

(+1)

Let's goooooo

(+1)

Cant wait for the new update!!!

It's coming soon! We just had to delay it for a week or so because of some very busy weeks IRL for some of us in the team, but we hope to get it out either by Sunday or Monday ^^

(+1)

Is there any way  to rollback to the previous slide if you accidentally skipped text without using the backlog? I often find myself accidentally double-clicking and skipping text. In most other VNs I've played I can scroll with the mouse or just use PageUp/PageDown. Some even let you set a side of the screen to go backwards to previous text. 

I was just wondering if there is any way to quickly look at missed text without needing to use the backlog, as it always feels very tedious. If there already is, I couldn't find any hints as to how within the in-game controls, options, or this page's comments. Otherwise the game has been really engaging, and I can't wait to see where this game goes!

(+2)

Hey there! The game currently doesn't have rollback implemented, however we are planning to support it in the near future. We'll be refactoring the framework codebase during 2021 and rollback is planned to be added during that period.

Ah I'm glad to hear it! Also I'm not sure how practical it is to implement since I don't really know much about coding, but it would be pretty cool to be able to set controls to custom keybinds. 

Also I couldn't tell for sure, but did Brym's design get any slight changes? Part of me feels like there's a few small differences from his design in the last update. I still haven't played through the entirety of this update, so was Garreth the only visually updated character?

The control scheme we're using, as well as many other interface navigation patterns, are already very similar if not directly borrowed from Ren'Py's handling for the sake of uniformity and player ease of use. So while we may add the option to setup custom controls in the future (Godot offers easy ways to do that internally), it's not a priority for us at the moment.

We are continuing to implement new sprites as they get made, bit by bit, and yes, currently most of the work is going into making custom expressions for Garreth and Brym as well as Yarin's side portraits.

The touch response is not working on the Android version. I have to numerous times or touch a cert as in area of the screen to proceed. In the end I have to use the skip option.

We know about this issue, and will try to fix it in an upcoming version. Until then, you can try to touch the screen as much as possible without making a dragging movement, so just touching lightly and accurately. Moving the finger slightly while touching will not trigger the game progression.

I have the same problem in my Samsung tablet with Android 9.

I use to be able to continue reading with a fast double touch. If not I have to type several times to continue. I think all button work fine.

It is weird because that worked fine in the older version 3.01. 

(+1)

I don't know why but the little scene change with the yellow director guy when you hang out with cedrick first... interests me

I must be weird to think he will be returning or some stuff like that... Maybe that could impact Bry's romance route? I dont know why but i just thought that up in interest!

(1 edit) (+2)

Brando will be returning yeah! His character role in the game has been rethought during last year's game direction discussions we've had in the team. He will still be a side character, but will reappear during the main plot and probably also Brym's dating content.

Deleted 1 year ago
(+1)

We are working towards a new update for the end of February, which will be focused on Garreth.

So we will be able to visit his room?

(+1)

Uhm...I have some questions about the game...before that though, I will say that I really like the quality of life changes a lot. Its visuals are a lot better this time around. I really like the new sprites for the characters as well. My first questions is, are the route's like...in progress at all? I feel like every time I play it ends the same way, nothing changes in between scenes, and nothing happens. The last time I played this, I did all the Brymror options possible except for the jerk off shower scene (not sure if that changes anything though). I did all of his dates, and I got to see the new content at the end, but is that it? I'm not sure if I'm missing anything because the game kind of feels rushed and extremely quick paced. Also do different routes change what happens? I wanna do Kovle's route, but if nothing significant changes, then I feel like I would be wasting my time. Also like after the last date, ALL SOUNDS just disappear. There's no music, no sounds effects, nothing. Just silence.

(2 edits) (+1)

Hey there, and thank you for giving us feedback! Relating to the route progression, Identity plays differently from other furry visual novels in the sense that the main story at least currently is not heavily affected by the dating choices you make. The content structure is similar to a string of pearls, where every pearl represents a free time opportunity to date someone and the string itself is the main plot. There are small changes and alternations depending on some of the choices you make during dating, but you will not see fully dedicated story routes for each character going forward (although romance will play into moments in the game's plot, particuarly during the later chapters and ending).

Kovle's route will give you his dating content during free time segments each day, but the overall plot of the 5 days currently available will not change save for a few interactions sprinkled throughout that depend on choices you make throughout his dating or just advancing through his dating content. 

 As for audio, we're currently working on implementing sounds and music throughout the entire game. We started this very late and our composer joined a year and a half ago, but we're just now starting to fill out audio content into the game itself after having produced dozens of OST tracks, custom ambiences and sfx. We expect that by mid year the entire game will support full audio.

(+2)

I see now...that makes a lot more sense now. I thought it was like a major game changer thing, but your explanation helped a lot. Glad to know that there’s a lot of thought going into this game😁

it got something? (because it's currently saying 6 hour)

a little bug fix or idk ?

Yes, a user reported a few bugs and we fixed them and re-uploaded all the builds. We didn't deem it necessary to make a new release for it though, hence keeping the same version.

(+1)

This game in my experience was really pleasing. I enjoyed tones out of it. . I really enjoy the characters and their personalities.  Can't what to see what is in store in the future.

(MAY BE SPOILER AHEAD)

But to be honest it was a real big surprise that right of the bat with Garreth's first hangout that things would get so intimate, which made me think (maybe you guys are already planning to do so and I am terrible at following progress) maybe there will be more options for Yarin regarding his past, like options to go back to the shitty guy he was before like Brym tells us, or be a different person. Better person, because Yarin is to me just to okay with the fact Gerreth just out right said give me a BJ. I know you have the option to reject, but even then Yarin is still just okay with it, I would have thought seeing he lost his memories that he would react differently seeing that he can't recall how he was before. Just food for thought no ill intent I still really enjoy the interaction 

Other than that I still know that the game is still under developement and I can't wait for the rest. Just wish I could support you guys, but I am flat broke.

PS. It still would be cool to se a system where you can choose to be more like your past self or be someone totally different.

Much love and good luck with the project.

PPS. Forgive if my grammar and spelling sucks, I am a terrible writter.

Hey there! We're glad to see more people being so enthusiastic about our game, and we thank you for your kind words! While we don't want to spoil anything, it's worth noting that Garreth's dates have been rewritten in a previous update to fit with our current vision and direction for Identity. And indeed the game is still early in development, we're estimating the story to be only about 20% written at this moment, so there's a lot of content still to come!

Awesome 

I do find little continuity errors kind of annoying. Like when the lead is suppose to be checking him self out in the mirror in the nude but he's fully clothed I think images should match more with what is described going on.

(+1)

We apologize for the inconvenience. We are striving to have as few discrepancies between our story and art as we can. This should be visible in the detail we put into background art variations. However, our sprites so far in the game are mostly using their default expressions. We're actively working to draw out and add more variety in expressions, as we discussed in our 2020 retrospective post. Day 2 (which is when Yarin checks himself in the mirror) will receive its own set of edits both in story and the sprite artwork we're using with the following updates. 

(+1)

I was a little hesitant to play this game at first but now that I've tried it I can confidently say that it is a VN with a massive amount of potential.  Though I have a few questions mainly is Drax's character going to be explored/datable?

(1 edit)

Hey there, and we're glad you found it enjoyable! Yes, Draxima will be dateable, we just haven't written content for him yet. We hope to do so during this year.

(1 edit)

The game seems to crash whenever I pick the "commit to the door" option and later get to the Kovle reception scene. I'm on Windows 10 64 bit.

(+1)

Could you maybe give us more details? We couldn't replicate the crash on our end by following that path.

i know im late to the party but i hope you managed to sort that out.
if not that getting a hold of the log would be most helpful in diagnosing the problem.
i'm no programmer but i have a pretty keen eye for solving problems of a bit of a technical nature to them like this.

something is going on i guess . did you remove linux support or something?

it still says there is a linux download but when i click on it, it just provides windows and mac installations. *shrugs* 
update also does the same.

download works on standard web browser though . huh strange.

i've manually installed the update but it still thinks it need to update *shrugs*

How many characters have fleshed out dating? I've only been able to get the one scene with Garreth.

Currently, Garreth has 2 free time segments implemented, Kovle has 3, Brymror has 3 and Cedrik has 1. The only (proper) sex scenes currently in the game are those during both of Garreth's dating segments (second one not having illustrations just yet, although we have commissioned them from Lumix already), and a secret bad ending that you can access if you are really into Mindalu and let yourself get captured by her during day 4 after persuading her not to fight you.

We are absolutely going to add more dating content over the coming year as well as advancing the game's story. We expect each character to have at least one sex scene after a good bit of character development and romance, though this number may vary per character. The game's content currently is roughly about 20% written out, so yeah plenty more to go.

(+1)

I don't know if anyone else has noticed it yet, but on the Android version, I keep pressing the screen to advance the text but there's always a delay and sometimes doesn't do it at all. The only way I can advance the text normally without problems is the auto play feature.

(1 edit)

There may sometimes be a delay due to how needed assets are being loaded in progressively with each time you move on to a new text block. Most noticeably, when returning to the main menu, you will have a few seconds of lag because of asset loading, which we haven't optimized yet.

So, depending on the hardware, you might sometimes see slight lags in terms of progressing. Sometimes it may also be intentional, say during scene transitions where usually half-second pauses are added to reveal things more gradually and not add the textbox right as the transitions stop. Tapping the screen during a transition should skip it.

As far as not progressing at all sometimes, we tried reproducing this on our end, but it seems like the text only doesn't progress when pressing the screen and slightly dragging the thumb across instead of clean pressing. AKA it only progresses when it detects a solid touch press and not an undecided press or a touch motion. This might be the problem you're reporting.

With v0.3.2, we have changed the internal workings of the game's input handling quite a lot, and will continue to refine it in the next versions taking your feedback into account.

heyya, I played this VN before this update release, about 8 months ago, and now is good tho :D

Also, how to get bad ending of Mindalu? Because I read in changelog that alt. ending :0

ah and the music is good~♫

Hey there! We're glad you like it! To get to the mindalu bad ending, you have to express interest towards mindalu during day 2, then try to persuade her during day 4 instead of fighting her. If you give in and let her have her way, it will unlock this special ending scene.

Thanks :D

Even it's scary part but woah

Again, thanks~

Deleted 42 days ago

Yeah, that's not supposed to happen. We'll look into it shortly! Thank you for pointing it out.

Hey this is just a nitpick, but a delay of some sort after just clicking 'new game' would be nice. As of now its just slaps you in the face with a textbox.

This is true, and we do want to eventually make all the menus and interfaces fade in and out as well instead of just bluntly switching between each other. The start of the game will be a long fade most likely. It is important to remember one thing though (which is also highlighted on the splash screen): this is an early in development game with an early in development framework, so some issues and inconsistencies are bound to happen for now.

(1 edit)

Will I have to start over from the beginning for every update? I'm on PC.

Not for every update, but this update rewrote a lot of things in the backend which made previous save files useless. We will be refactoring our code a lot over the next year, so you might see have this happen again although we will try to minimize the times when it does. Although you can also skip through the text by using the skipping options under Text settings.

(+1)

I love the characters, the story, the setting, and everything so far about this visual novel. Honestly, this is one of the best horror visual novels I've read in my time, but I do have one small problem and maybe this is just nit-picking; I feel like the game lacks music in a lot of scenarios. I'm not sure if this is intentional or not, but I do like the idea of having some music that fits the scenario, or at least ambient noise. Granted, there are a few sections where music plays while reading dialogue, but I feel like it lacks a soundtrack or ambient noise in most cases. And so I was wondering, are there any future plans to update the visual novel to add more music? I would really love to hear about it, since I think it would be a great addition.

On the subject of music, the title screen and its music is hella good!

One of the main focuses of this update content wise was to add music to cover the story. For now only the first 3 days are covered. Days 4 and 5 are not, and neither are the dating bits. We are absolutely going to add music over everything. If you check the newly added music room you will see there are already over 20 tracks that we made for the game. So yes, this is now a priority to us and we hope to be covering the entire story with audio within the next few months.

(5 edits) (-1)

During your third hang-out with Kovle, the receptionist's sprite persists on-screen even after you finish your dialogue with him and are supposed to talk to Kovle next. I think this isn't supposed to happen because the receptionist isn't involved in any way that requires his sprite to stay on-screen during you and Kovle's conversation, right? (Except when he was called by the MC to pop up behind the counter, but that certainly doesn't count since it was just a dialogue thing, and even so, his sprite shouldn't have been placed in that spot)

Oh and the game randomly crashes right after saving, but I don't really know what is causing this.

The sprite bug has been addressed in our development builds for some time now. It should be fixed in a few days when the new version is coming out. The saving bug though, that's more interesting.
Does it happen every time you save, or just sometimes? Can you describe the steps you're taking when it happens, and maybe where you are in the story when that happens?

It only happens sometimes, I just right click, open up the menu, overwrite the old save with a new one, and then the game crashes. I don't remember where I was in the story unfortunately, because I frequently save.

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