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Happy Easter & Project News!


Hello everyone! Happy Easter and spring holidays!

We have been rather silent since the start of the war in Ukraine. It is an unimaginable global tragedy, and as we explained previously, it unfortunately affects us too. Some of us more personally than others, but all of us are watching this unfold every day. Yet amidst all of this, we have still kept working on Identity.

While support for the project has taken a hit over the past few months, we do not blame anybody for this, and in fact we encourage those who may be affected by this crisis to use their money wisely. This project is and has always been driven by our passion and our desire to give back to the fandom, rather than the financial support we receive.

Likewise, we acknowledge our shortcomings and our inability, both financially and physically, to deliver more content faster for all of you to enjoy. We want this game to flourish, we want to tell the story of Yarin just as much as you all want to read through it. We love working on this game and each of us has spent thousands of hours of our personal lives to make it happen.

And despite this crisis, we're here to tell you we will keep working on it regardless of how much support we may get. We want to assure everyone that we are all personally committed to the successful completion of this game, and that your feedback is incredibly valuable for us in making it happen. All we have to contend with is the timeframe of making this a reality.

In fact, since the start of the invasion, we have begun revitalizing Brymror's sprites, we have consolidated our plans for the story, we are creating character designs for several key moments of the content to come, and we have established contingency plans to continue developing the game despite all that is happening.

We will share with you a separate dev diary post in the upcoming week going into more details on these developments and showing off the assets we've been working on, so stay tuned for that!

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Comments

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What do you mean by revitalizing Brymror sprites? 

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Hey there! By that we mean we are making new expressions for him and have adjusted his clothing a bit to make it so our sprite artist to draw him faster and more efficiently. We will explain this further in an upcoming Patreon dev diary post.

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oh, I see. I love his current design and was afraid you were going to change it

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I've played this years ago when I was younger but lost it through time, fortunately I found it again recently and brought back so many good memories of it. I wish your team safety and courage through these hectic times, love and support from Canada.

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Thank you so much for the kind words, we're glad we could make your day with our game!

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I don't know if some of your studio are Ukrainian, but you shouldn't be put off. Many of us cannot do anything against Putin and his soldiers, so it is best to continue our lives in a quiet way.

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None of us is Ukrainian thankfully, although we know of a different furry visual novel dev team whose artist is Ukrainian... let's just say we're all hoping they'll get through this safely. Our main artist is Russian, which is the second worst option right now since we're constantly at risk of not being able to pay them anymore. Only time will tell how things will play out but we remain hopeful and everyone is doing their best to bring awareness and help wherever they can.