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Devlog
Identity: Version 0.3.11 – Public Release
October 30, 2024
by
Juicy Drake Studios
64
#release
Hello everyone, We wanted to release this a little earlier, but only now we have managed to squash some persistent bugs that were slightly game-breaking. We hope there won't be any more of those. With...
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Identity: Version 0.3.10a – Android Hotfix
August 28, 2024
by
Juicy Drake Studios
34
#hotfix
Hello, everybody! We have updated the Android version, specifically, to also now run without a warning anymore on modern Android systems. Our SDK was simply outdated. There is virtually no difference...
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Identity: Version 0.3.10 – Public Release
August 27, 2024
by
Juicy Drake Studios
70
#release
Greetings everybody, Lone_Wanderer here, almost a year away from our last build. If you did not follow our status updates on Patreon, we do make general public posts to let you guys know about our pro...
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Identity: Version 0.3.9a – Public Release
September 28, 2023
by
Juicy Drake Studios
60
#Release
Hello everybody, Our last content update was in April and we know that this many months between content releases isn't ideal. We are working on that, we in fact already have good progress on our next...
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Identity: Version 0.3.8—Public Release
April 21, 2023
by
Juicy Drake Studios
61
#Release
Hello everybody, Hopefully to not yet another bi-annual update release post. It has been about seven months since our last public build. While development has been moving behind the scenes, it is of c...
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Version 0.3.7 Public Release
September 20, 2022
by
Juicy Drake Studios
53
Good evening everyone! Soon-ish we will have a new patron build to showcase, although it has been taking longer than we anticipated due to a revamp of day 5 needing more attention than planned. Nevert...
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Happy Easter & Project News!
April 15, 2022
by
Juicy Drake Studios
49
Hello everyone! Happy Easter and spring holidays! We have been rather silent since the start of the war in Ukraine. It is an unimaginable global tragedy, and as we explained previously , it unfortunat...
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War never changes.
March 03, 2022
by
Juicy Drake Studios
58
This… will be a different kind of post from us. It won't be about our game as much as it will be about the ways the current war in Ukraine affects our project and our lives, and how we hope to overc...
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Version 0.3.6 Public Release + 2022 Roadmap
February 13, 2022
by
Juicy Drake Studios
56
Hello everyone! We hope you are enjoying a warm and cozy Valentine's Day together with those you love. To that end, we have prepared a nice treat that we hope will have a sort of "Netflix and chill" e...
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Happy Holidays & New Year!
December 24, 2021
by
Juicy Drake Studios
46
We hope everyone is having a great time together with their loved ones during this end of the year! It has been a long year for us all, so it's nice to kick back and relax and let the holiday spirit b...
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Version 0.3.6
December 09, 2021
by
Juicy Drake Studios
44
Hello everybody, Today we're bringing you a great new update for Identity, packed with new content to wrap up the year! First of all though, you may or may not have seen it but we made a public post r...
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Version 0.3.5 Public Release
December 05, 2021
by
Juicy Drake Studios
59
Hello everyone! As the holiday season nears, we want to make it feel ever more special by releasing new builds of our game. While the new patron build is being tested and prepped for release, we are u...
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Changing our illustration artist
November 28, 2021
by
Juicy Drake Studios
40
Hi everyone! Since our last post in October, we made a significant decision regarding our art direction, which we want to share with you today. The situation so far We first hired Lumix back in 2019 t...
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Dev Diary #1
September 30, 2021
by
Juicy Drake Studios
35
Hi everyone! Today we have something important to tell you, as it concerns a shift in the way we handle one of our Patreon rewards. This will be a long but nonetheless interesting post, and we will we...
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Version 0.3.5
August 28, 2021
by
Juicy Drake Studios
49
Good evening everyone, It is time. After more than a year we have a new day to push the story further. Albeit, one may discover quite a bit of familiar content within the day. As we announced before,...
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Version 0.3.4 Public Release
August 23, 2021
by
Juicy Drake Studios
48
Hi everyone! We hope you had a great summer, and what better way to end it than with some more visual novel reading? Later this week we'll turn a new page on this project's development, as we strive t...
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Opening up Discord + Development News
July 24, 2021
by
Juicy Drake Studios
41
Happy summer days to all! We have lots to share, including something that we've been planning for a while now. This may be a longer post, but we assure you it's worth the read. M a k i n g o u r D i s...
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Version 0.3.4
June 01, 2021
by
Juicy Drake Studios
35
Good early summer to everybody~ We have some more news to deliver to you, as we had announced on our discord server. There are some cool guys who hang out there, and the developers also put out a few...
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Version 0.3.3 Public Release + Dev News
April 30, 2021
by
Juicy Drake Studios
32
Hello there, and happy (belated) spring holidays! We are releasing version 0.3.3 to the public! This build adds a new third date with Garreth, (hopefully making him a lot more amicable than his origin...
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Version 0.3.3
March 09, 2021
by
Juicy Drake Studios
34
Hello everybody! We're back with some more news. This is our first update for 2021, and it's centered all around Garreth. We added the third date with the blue dragon to get some more nice private tim...
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Roadmap for 2021
January 31, 2021
by
Juicy Drake Studios
30
Hello everyone! As we promised at the end of last year, we intend to be more transparent with you about the progress of the game and our plans moving forward. First things first, we recognize that 202...
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Version 0.3.2
December 31, 2020
by
Juicy Drake Studios
25
As this long and exhausting year finally draws to an end, it is time for one last moment of joy and hope. To keep this holiday spirit up, today we are releasing version 0.3.2 of Identity for you all t...
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A Retrospective On 2020
December 24, 2020
by
Juicy Drake Studios
23
Warm greetings to everybody, and happy holidays! This year has certainly been a crazy one so far. Last year around this time we also wrote a retrospective post, laying out what we had done and reflect...
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Version 0.3.1
August 28, 2020
by
Juicy Drake Studios
24
Hello everyone! It has been a long and very hot summer indeed, and one with very little activity on our end, unfortunately. The departure of one of our writers back in May left us bare and we decided...
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Current Status and Upcoming Pause
May 30, 2020
by
Juicy Drake Studios
18
Hello everyone. Lone_Wanderer here and this is a bit of a different post. One to talk about what happened and what is happening behind the scenes. It is going to be a bit of a lengthy one and will hav...
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Version 0.3.0.1
May 09, 2020
by
Juicy Drake Studios
17
Hey everyone! Since the launch of the new Godot-based release last month, Identity has had a positive reception by users across all platforms and has seen an influx of user feedback. If you haven't al...
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Version 0.3
April 17, 2020
by
Juicy Drake Studios
17
Hello, everyone! After long-winded promises and many dev-logs, today we are releasing the first fully functional Godot port of Identity. It is the culmination of many months of behind-the-scenes work,...
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Godot Demo Build
February 11, 2020
by
Juicy Drake Studios
11
Hello everyone, Rriik here! This time, bringing you something rather new for Itch, but ongoing on our Patreon for quite some time: a demo of the Godot framework I've been working on! It has been almos...
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Version 0.2.7
December 24, 2019
by
Juicy Drake Studios
14
Hey guys! Happy Halloween! It has been quite some time since our last proper release, and we apologize for the lack of communication on our front. We've each been pretty busy this autumn, but we made...
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A Proper Title Screen
December 08, 2019
by
Juicy Drake Studios
14
Identity has gone on for far too long without a title screen that would accurately reflect the theme and art direction we are following. So this time around, we'd like to present you a proper design t...
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