Identity: Version 0.3.15c – Public Release


Salutations to everybody!

The engine rewrite of Identity to Godot 4 has been slowly progressing, but we decided to commit to it.

The recurring issues such as sprites not disappearing or audio either not playing or not stopping are far more difficult to fix than anticipated. In short: Most of the underlying codebase for our current VN engine has been hard-coded.  To give an easy example why this is an issue: When three sprites are on-screen, the game will always display the character initialised last within the scene. This means, the last character's sprite who enters a scene will always be displayed over everyone else. We ran into this issue with the Dragon Noble's sprite on Day 9, since this is the rare occasion where there are three sprites on screen -- and he is one big boy! We can't even change the order of how sprites overlay over one another with our current framework.

In order to have the current engine do what we need it to do, we will need to either code new functionality for this engine which runs on the outdated version of Godot 3... or start anew and port the entire game to Godot 4. We chose to commit to the latter, because a lot of functionality that we will need in the future will need to get coded, anyway.

As a downside, our content creation has slowed down as we are currently repaying our technical debt.

The good news is though, that we managed to backport some functionality from our engine rewrite.

We now have the much requested "Hide UI"-button. It works just as you'd expect. In order to make space for future buttons, we have removed the Settings-button. It is still available through the pause menu. In the future, we will be adding several more buttons.

The empty space to the side are intentionally left a bit spacious, but we are still finetuning UI changes. 

While this is the former Patreon build, this public version is actually a bit different than the former paid one: We backported some further functionality with audio (There is now a Master Volume Slider) and also fixed a crash in Lucra's second Date.

Anyway... for things that are in this current build: Gherod wrote the morning segment to Day 10 which has been added to this version. It has probably the most variances so far for a regular day, as there are different outcomes based on your dating progress with several characters.

Rauch has created a lot of illustrations: it's 23 images in total! These are illustrations for both sex scenes in Azorin's second date, and also several illustrations for the Demon's first appearance on Day 9.

We hope you enjoy what we created for this update, and we'll see you next time! 

 - - -

Changelog for Version 0.3.15c

  • Bug Fixes:
    • Fixed a softlock occurring during the Demon's dream at the end of day 9:
      • Telling him you want a life full of debauchery caused the game to softlock due to it checking a variable with a typo in Corvolin's file.
    • Fixed some faulty logic on Day 10:
      • The game had always assumed you are in a relationship, even if you actually aren't.

 - - -

Changelog for Version 0.3.15b

  • Bug Fix:
    • Fixed a softlock occurring at the end of Day 9.

 - - -

Changelog for Version 0.3.15a

  • Backport of Version 0.4.0:
    • A Master Volume slider has been added.
    • Your chosen volume is also saved in the config file.
    • Known Issue: The audio doesn't get adjusted properly for about a second when the game starts.
  • Bug Fixes:
    • Fixed a softlock in Lucra Date 2.
    • Dragon Noble's Sprite now does show up on Day 9.

 - - -

Changelog for Version 0.3.15

  • New Day:
    • Day 10: The morning segment of Day 10 has been added.
      • Day 10 contains new content for the following characters:
        • Brymror
        • Garreth
        • Kovle
        • "The Demon"
        • Stralf (The kobold in the VIP Elevator)
        • There are several variations for each of the above characters depending on your progress with them.
  • Artworks:
    • All the illustrations for Azorin's second date are finished.
    • Added four illustrations to Day 9: Encounter with the Demon.
    • The Silver Dragon that you see with Camila during Day 9 has been given a temporary sprite.
  • UI:
    • Quick Access Menu:
      • Addition of a button to hide the UI.
      • The Settings button has been removed.
  • Programming:
    • Added functionality to keep track what the relationship preferences are of each character (monogamous, polygamous, etc.) to check more easily for dating progress.

Files

Identity-0.3.15c-windows-64bit.exe 572 MB
6 days ago
Identity-0.3.15c-windows-32bit.exe 574 MB
6 days ago
Identity-0.3.15c-android.apk 579 MB
6 days ago
Identity-0.3.15c-mac.zip 550 MB
6 days ago
Identity-0.3.15c-linux.x86_64 566 MB
6 days ago

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Comments

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I don't see anything new here?? I focus on him but nothing new comes up?

Day 10 contains new content for the following characters:

  • Brymror

What do you mean? Day 10 is new.

i mean i don't see any new conversation with brym for day 10 even though i already tried all the possible choice for him only. All of it end with conversation with kovle.

take your time, but i'm still eagerly waiting for the snake to get done/added :3

Nova Friburgo,  October 24th 2025

Mmmmmmm...eow!

Polygamous relationship...

Sounds advanced progress in term of visual novels. 1st time I see that and to be true that something I have been desiring into these kind of stories.

As same in real life living into a big home wlith all love that it could hold and spread.


Meowing,

Pandrine

KOBOLD GUY HAS A NAME???

(+2)

I'm having some issues with the game freezing at certain points. Namely, during Azorin's second date, at when I meet the demon for the first time and make a deal with him. The game doesn't actually freeze, I'm still free to go to the pause menu and such, but it doesn't let me progress and move forward.

(1 edit) (+2)

same issue cant progress past the deal with the demon

(1 edit) (+1)

Sorry about that. The issue shouldn't be related to Azorin's date, but let me know if it still freezes during the Demon's scene.

We will deploy a hotfix soon.

Baku

update: The hotfix is out now. Let us know if anything else breaks.

(1 edit)

Demon scene works now, thanks. Azorin second date still freezes though, not sure if it has anything to do with me taking a peek at the classified documents in Kovle's apartment, or if its something else, since I started from a fresh save to check.

Edit: Okay, I tried a fresh save, and this time I didn't peek at Kovle's documents, and it didn't freeze at the Azorin date. So maybe that's it.

(+2)

Ah, apologies again. I misunderstood you. I didn't realise that there were two separate moments where the game freezes.

We will push out another hotfix tomorrow.

Baku

(1 edit)

I haven't been able to reproduce this bug. Can you tell me what the last phrase is before the freeze happens on Azorin's date?

Baku

(1 edit)

It freezes at the line "Which is why I gave it to him. If you had read its contents from his office, then I wouldn't be implicated." Again, I did find a solution by simply not peeking at the documents, so It's not too big of a deal if you can't fix it.

I am not sure really what is going on. I went through this segment several times with several variables ticked on or off but it didn't happen even once to me yet.

I am however, also starting out a new game every time. Old save files may break with newer versions of the game.

Baku