Identity: Version 0.3.14 – Public Release


Salutations to everybody!

We have still been hard at work to change the underlying structures of the game, as it is right now, Baku has been working on potentially even remaking an entire Visual Novel Engine in Godot 4.

There are no guarantees here, if an entire rewrite is feasible, however, if anything it can teach us how to approach the synchronisation issues the game has. We can explain in a future dev post what the problem is, but we have identified the issue that consistently leads to audio and sprites not disappearing when they are meant to.

Regarding new content:

We have an entire second date for Azorin, that is also accessible if you haven't gone through his first date yet. In that case it's more of a meet-up to catch up each other.

If you have dated him before and also committed to relationship, you can get to experience one of two new sex scenes with him.

You get to dominate or submit to him; hence why there are two different sex scenes.

Rauch has drawn a lot of variations for the sex illustrations for both versions. They are WIPs, but they will hopefully be finished with version 0.3.15.

Stay tuned, and we hope you enjoy this update!

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Changelog for Version 0.3.14

  • New Content:
    • Azorin Date 2: This date is available on day 9 (and day 10 in the future)
      • You don't need to have gone through his first date in order to get it, however, for the sex/romance path, the two of you already need to be in a relationship.
      • Addition of WIP illustrations to both of Azorin's sex scenes in his second date.
      • Azorin's second date also comes with finished sound design.
  • Minor text fixes.
  • Further work on underlying progression structures.

 - - -

Direct Download Links (Adult Content Warning):

Windows: (Google Drive) (MEGA) 

Windows (32bit): (Google Drive) (MEGA) 

Mac: (Google Drive) (MEGA) 

Linux: (Google Drive) (MEGA) 

Android: (Google Drive) (MEGA) 

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Comments

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(+1)

I am someone who has done some work on Godot 4 and Godot 3. There is quite a lot of changed syntax, so I will say that a game that has already started going will have a lot of code rewrite, even though a lot of it will function about the same. It is quite painful to do a large amount of adapting at this point, considering how far along this project is. Not saying it is impossible, but it is absolutely time-consuming.
Good luck in whichever route you will decide to take.

(+1)

Hello there!

It is always nice to see fellow programmers. While it is true that a lot has changed from Godot 3 to 4, it also has several things that at least, I personally, consider essential for a text game, such as improved BB-Code.

On the other hand, the Godot 3 VN-framework for our game wasn't written by me. Having to fix the existing framework will amount to about the same kind of work given that I'd need to shoehorn solutions and further study code that somebody else wrote.

The main things that we need to port over (which are also almost finished) are the animations, and windows. But, everything else, like the text logic, saving, loading, image logic have to be rewritten from the ground up, anyway.

I would say I am about 30% done, but it is very time consuming as you said. It wasn't an easy decision to make, but recurring bugs are a persistent thing that players report. I would rather just fix the bugs than have fans put up with those bugs to enjoy our game.

Thank you, and I also wish you luck in your endeavours!

Baku