Identity: Version 0.3.11 – Public Release



Hello everyone, We wanted to release this a little earlier, but only now we have managed to squash some persistent bugs that were slightly game-breaking. We hope there won't be any more of those.

Without any further ado, we have finally prepared a new build in its earliest version, containing the initial release of Day 9 in its entirety, as well as three new dates, detailed in the changelog below. Highlighted is a new character, Roy, with whom you may already have a date near the end of the day.

Originally, the Roy date did not have art or sounds on release. We have added these for version 0.3.12 but decided to add them in to the public version of 0.3.11. This hotfixed version also contains several bug fixes.

You may also enjoy two additional complete dates with Lucra and Brando, the latter containing even some CGs that we hope you'll enjoy.

Feel free to report any nasty bugs you encounter throughout your playthroughs, it will help us a lot to ensure the best experience in future releases!

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Known Issues

  • Existing Save Files may soft-lock during the dream segments, due to a third option "Sleep without a dream" not getting displayed.
    • You have to create an entirely new save in order to get around this.

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Changelog for Version 0.3.11

  • Added Day 9 + Roy Date 1
  • Added Brando Date 1 (in day 3 only)
  • Added Lucra Date 2 (earliest possible in day 6)

Hotfix Changelog (28.08.2024):

  • We updated our Android SDK. The Android version should now run without any warning on modern Android systems.

Hotfix Changelog (30.10.2024):

  • Several Bug Fixes:
    • Fixed the content looping after Brando's Date.
    • Disabled a sound effect in day 4 until we properly change the sound system.
    • Several text fixes.

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Direct Download Links (Adult Content Warning):

Windows: (Google Drive) (MEGA) 

Windows 32: (MEGA)

Mac: (Google Drive) (MEGA) 

Linux: (Google Drive) (MEGA)

Android: (Google Drive) (MEGA)

Files

Identity-0.3.11a-windows.exe 569 MB
6 days ago
Identity-0.3.11a-mac.zip 556 MB
6 days ago
Identity-0.3.11a-linux.x86_64 571 MB
6 days ago
Identity-0.3.11a-android.apk 577 MB
6 days ago

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Comments

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(1 edit)

I skipped through seen text trying to reach the new content but keep getting stuck on a screen with two choices, "think of corvolin" and "think of pleasure" that both say they're unimplemented. Do I have to use a save where I didn't do the mind-meld thing with Corvolin? (Or did my skip button also skip read text somehow)

The reason why the dream segments soft-lock you currently is because a third option "Sleep without a Dream" doesn't get displayed.

I don't know why that option doesn't show up on existing save files considering that its presence is unconditional.

I test every build on a completely new save file and it should work, but we do not have a cheat menu to allow you to recoup any progress you lost, sorry.

We are going to rework the existing days 5 - 8, so existing save files will get broken again.

The way the save file system currently works is that it dumps the current RAM into the save file. As a side-effect, this means that it remembers the code as it was in the prior version... which isn't a problem if it doesn't change, however, if it does change, that is where unpredictable bugs can happen.

It's the default saving system from Godot, and I am planning to write our own save handler, change the way the game tracks progress in order to make it agnostic to the build version.

But that will take some time to come out, so I cannot offer a quick fix, unfortunately.

oh nice.